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ivzpmzflzlfaagipri

34
Posts
A member registered Jul 17, 2022

Recent community posts

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I had that "issue" too. If you hit the enter key, you go on to the next putting attempt.

Two other notes while I'm giving feedback, on the explosive dice, if you click and hold the mouse to putt, then swap die while holding LMB, the new dice will retain the particle effects and sound while displaying the other die. The other note is that I think the dark green sections act as hills for the die to roll back towards you. In this case, you could use some improved texturing. Perhaps add some pixels on the side to imply height? Maybe show them as a bridge instead?

Now that the game is visible, it's actually pretty great. Die #1 at the start of the game, I launched it backwards and got lost for a bit trying to get a new die. Reloaded the game, read the description and started over. Second attempt at playing the game, I shot the dice with whatever it gave me thinking I was just unlucky. After trying the different powers of dice a few times, I realized the potential of swapping them. The text "Press enter after putting to roll a new dice" could be clarified a bit to imply something along the lines of "Swapping dice at some times may be the solution to overcoming obstacles due to their unique abilities." Once I figured out how I was actually supposed to play, I had a good time with the game. I'll see if I can finish it.

Loads fine. I'll let you know how it is.

Cool just wanted you to know so people can play it. When you get it working, I'll give it a shot.

Honestly confused why this game didn't get rated much. It's pretty solid, looks great, and is overall fun. 

"A password is required to view this page"

Even if you've failed now. Who cares? The real benefit of the game jam is to try out new ideas and learn things along the way. If you've gained some knowledge, good job!

The game doesn't seem to load in the browser. It hangs just before finishing loading for me.

I played through the entire game twice. There was a bug at the end if you hold w for too long, you can go off the map and skip the victory trigger resulting in a softlock.

Using the dice pips as ammo slots was a   good idea that I hadn't thought of.

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I played the whole thing through and through. Honestly not a bad experience. Most people will overlook this for some higher action games. I enjoyed it. Kinda like the game horse with a basketball. I didn't put a name in at the start and got a "AND THE WINNER IS: " with no name. Perhaps in that case, just put the text, "AND THE WINNER IS: Player". Not bad. "Player versus Player" generally is the right term, but for a kids game, maybe go with something like "head to head" or "Play with a friend".

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I have no idea what this was. At all. Having played it, I don't know how to feel. Nor do I know what I'm feeling. You achieved the game. I can't tell if I won or lost.  I feel sorta positive in the end.

Despite what someone else said, it worked for me. It was certainly playable through. I enjoyed it, things looked nice, and worked flawlessly.

Game was presented very well. Similar in vibe to the little big planet game which brought on positive nostalgia. The connection to dice that I could see was the HP was a die. Was there more to connection that I missed? Everything appeared to work as intended.

Loved the aesthetic. Wish there was more.

The character controller was frustrating to use, I found myself walking at odd angles and found it easier to walk sideways and push the cubes with my body collider.

Similar to some of the other dice roller games submitted. However, this games first level acts by far as the best tutorial of the set. Allowing the player to hold right all the way to the exit is an excellent way to show the mechanic off without having the player get frustrated right off the bat with a puzzle. I award you the "Best dice roller game of GMTK 2022" award.

It loads now. I'll give it a shot.

The game feels like the cursor moves way too fast when I want to aim it right, and way too slow when I'm waiting for it to come back around to the other side so I can shoot again.

Tons of fun, great presentation. I blew myself up with a rocket launcher instantly which kinda sucked.

I was unable to figure out how to beat the game. I cleared all the enemies and was met with a blocker wall on the bridge that wouldn't clear despite everything being killed. The game was very difficult given the aiming mechanic. The led me to discovering that you could stay outside the range of the enemies and hit them with your attacks if you position just right. 

 The game does not load.

The control scheme was uncomfortable to use. I found myself not wanting to use the enter key at all. If movement is on wasd (left hand goes here), and the right hand is on the mouse, what hits the enter key? It breaks up the flow of gameplay. If you're on the right side of the screen, the movement die animation gets tossed out of bounds and you won't know what you rolled aside from the number over the player's head. Greying out options on turns that you can't perform would've also been useful. I got stuck in a cycle of trying to move without realizing that I needed to end my turn. Similarly, attacking being an option without being able to attack.

Game does not load in the browser. I know you asked to have us download it, but most users won't pull down executable files from the internet.

Good concept, but I wish the bark functionality worked. The combat took longer than I would have expected. After a few battles, it seemed easier to just hit retreat and skip the battle. Tiles could've repeated a better, and the default dog could've faced the direction you last moved. I really enjoyed the theme and feel of the game though. Good art that made me happy.

I needed to be very quick when trying to kill the slimes. They would get stuck in the middle of a pack with the color I wanted to kill and was then mobbed and killed quickly when I tried to go after them. 

Ahh. Guess I skimmed the description then. "Each round you have 3 actions. The enemy will place 3 new units at the start of their turn".

The game mentioned that there were "no actions remaining" despite having a heart power up remaining. Aside from that, the game seems to be well built without many issues. It's not my type of game so I didn't play all the way through, but it works well.

The web build does not appear to work.

I'm not sure If I was supposed to only get a single die? I powered up, clicked and once it was gone, I couldn't fire again. I made it to the end of the level and pressed space. Nothing happened, then I lost the game.